Real Industry | Zoom
University Challenge Tour
Real Industry and Zoom bring design challenges to major universities in Fall 2019.
Real Industry will organize and execute a Real Industry | Zoom Challenges program to educate, inspire, and empower hundreds of university students. This program will provide invaluable product insights, marketing and demonstrations, and recruiting opportunities from the brightest future engineers, content creators, and designers. Students at participating universities will spend between 2-4 weeks working on a Zoom problem statement, receive mentorship from Zoom and Real Industry’s network of hundreds of industry experts, design and implement prototypes, and present their solution to a panel of experts.
CREATING A UNIVERSITY DESIGN CHALLENGE
Choose a Design Challenge prompt. Working with Real Industry, the Zoom team will select the most promising problem statement(s) to become part of our university design challenges.
How might we use Video, Voice, and Screen Sharing to improve the creative process?
Use Zoom’s Developer API to solve problems and create opportunities for the artistic and creative process.
Prepare for the Tour. Real Industry prepares the selected challenge for university students. Over a 6 month process, we select the universities, work to prototype the event with small classes and groups, and prepare for on-campus design challenges.
Execute the Real Industry | Zoom Design Challenges. Each program lasts between 2-4 weeks has 4 components:
The main event is a 3-hour experiential, high-energy kickoff event. 100 students are led through a series of design thinking exercises to begin attacking a problem. Students self-organize into 5 person interdisciplinary teams, learn real-world industry roles, and engage with Zoom and Real Industry mentors.
Students work in teams outside of the classroom over 2-4 weeks to solve this real-world industry problem. Students participate in office hours, online mentorship sessions, and submit their final proposals by creating a 5-minute pitch video. See below for recent examples.
Students reunite to present their work and receive crucial feedback, advice, and support.
University teams will present their projects to Zoom employees for feedback, judging, and prizes. Zoom can elect to provide experiential prizes (opportunities to demo at hack days, special visits to Zoom offices, interviews, mentorship sessions, etc).
Students have an optional period to receive one-on-one soft skill or technical coaching based on their career goals.
During this multi-week program, students discover new career paths, expand their professional networks, and develop real-world portfolio projects. They develop a deep personal, brand, and employer affiliation for Zoom. We’ll work closely with the Zoom team to ensure that insights, designs, and applications flow back into Zoom.
THE OPPORTUNITY FOR ZOOM
Reach and access students at amazing universities to get product insights, employer branding and recruiting, and support the next generation of our industry.
Engage university students to work on real Zoom challenges, provided by Zoom employees or customers.
Create engaging, compelling demonstrations of Zoom technology that can be demonstrated trade shows.
Visibility with 18-24-year-old college students who are interested in design, technology, arts, and more.
Support a 501(c)3 education nonprofit and the next generation of industry leaders.
WHY REAL INDUSTRY?
Since 2014, educational nonprofit Real Industry has executed over 40 university design challenges. Long-time partners Pandora, Sonos, and Bose have worked with Real Industry since 2016 to host a minimum of 2 university challenges per year. In 2019, Facebook joins Real Industry as our newest corporate partner.
Companies like Sonos, Bose, Autodesk, Facebook, and Pandora engage us to educate and inspire university students. Since the companies receive extraordinary employer branding and recruiting benefits (Bose, Sonos, and Pandora always hire students from our programs!), budgets are typically provided by their HR/university recruiting or engineering budgets. (Profile: Mike Herring, Google’s Business Finance Officer and former Pandora CFO / President on Real Industry.)
Companies receive much more than just employer branding and recruiting opportunities. University students generate inspiring ideas, too! We helped Autodesk, Sennheiser, Bose, and Sonos receive over 1,000 headphone/speaker/design ideas in 2017. In 2018, we helped Bose launch their Wearable SDK and Sonos empower hundreds of early Sonos API users. We are helping Facebook launch their spatial audio and VR tools in 2019.
here are some of the universities that support our programs...
Stanford University • University of Michigan • University of Washington • Carnegie Mellon University • University of California, Berkeley • New York University • Tufts University • Massachusetts Institute of Technology • University of Southern California •
University of Hartford • Worcester Polytechnic Institute • California Institute of the Arts • University of California, Santa Barbara • Middle Tennessee State University • Berklee College of Music • Georgia Tech • University of Massachusetts, Lowell • University of Miami • Full Sail University • SAE Institute • Expression College • McGill University • University of Technology, Sydney • Queensland University of Technology • Macquarie University • JMC Academy (Sydney, Melbourne, Brisbane) • Universidad Claeh, Montevideo