Our Workshop Format
We create hands-on workshops ("design challenges") where students work with industry mentors to tackle a real-world product, technical, or business problem. Students are exposed to new career paths in industry, develop new skills, and rapidly expand their professional networks. Companies receive invaluable product insights, employer branding, and talent access, while supporting the future leaders of our industry.
In partnership with Computer Science and Music Technology. #Sonos Challenge
University of Southern California
In partnership with the USC Thornton Music Industry program. #Pandora Challenge
Middle Tennessee State University
In partnership with the Music Business program. #Pandora Challenge
New York University
In partnership with the NYU Steinhardt’s Music Business program. #Pandora Challenge
University of Massachusetts, Lowell
In partnership with Music Business and Sound Recording Technology programs.
UNIVERSITY OF WASHINGTON
In partnership with the Department of Electrical Engineering. #Sonos Challenge
In partnership with the University Innovation Fellows Conference. #Pandora Challenge
Design for Audio Technology Challenge
February 22, 2017 | In partnership with #Autodesk.
This flagship partnership between Autodesk and Real Industry gave students the opportunity to showcase their innovative ideas, amplify their portfolio and future career skills, and present their designs to audio industry leaders. The challenge was hosted across 70 countries with students submitting over 1,025 headphone, speaker, and earbud designs.
Pandora challenge at stanford
In this music business and marketing workshop, Stanford students used music, data, technology, and marketing to launch an initiative to make fans safer and more comfortable at live music events for members of the LGBTQ community, concluding the event with a pitch for a national social impact marketing campaign.
BERKELEY DESIGN CHALLENGE: AUDIO & EDUCATION
In our one day challenge, over 90 UC Berkeley students applied design thinking and real industry techniques to design, build, and market an interactive sound and science educational kit using headphones, earbuds, and custom software. Student teams pitched their ideas to experienced Bose and Autodesk leaders for prizes.