Real Startup

May 31, 2017

How Real Startup is Cultivating Student Startups and Building a Bridge to Innovation

Experiencing the Center for Computer Research in Music and Acoustics (CCRMA) Listening Room’s 3D immersive environment with 22 speakers positioned from ceiling to below floor at Stanford University.

Discovering headset prototypes and discussing trends in consumer audio with Richard Kulavik, CTO of Turtle Beach at the San Jose R&D office.

This summer, four teams traveled to Silicon Valley’s hotbed for music and audio technology innovation with their own original startup ideas including automatic volume safety technology and artist merchandise repurposing. Participants came from Stanford University, UC Berkeley and Berklee College of Music to receive industry mentoring, challenge one another’s assumptions, and expand their audio technology networks. As members of Real Startup’s inaugural cohort of startups, they spent the month of September developing their products and business models with the mentorship of industry experts from Sennheiser, XPERI (previously DTS), Dolby Laboratories, Turtle Beach, Warner Music Group, Zeitgeist Artist Management, and founding industry partners Universal Audio, iZotope, LANDR and Stashimi

How Real Startup works

Real Startup teaches university students how to apply their classroom learning to entrepreneurship in the music and audio technology industry. Describing his experience, Yuval Adler, program participant and CEO of SterIO said, "interacting with industry partners gave me a more mature view of the opportunities and challenges in going forward with a new business venture.” 

Demoing a new 3D immersive audio for VR in Sennheiser San Francisco’s in-house studio with Sebastian Chafe, Strategic Innovation Manager.

Students participated in workshops, site visits, and ran customer interviews with industry, while learning about subjects such as business model design, intellectual property, UI/UX design and product management directly from the top minds in those fields. “We want to educate and empower the next generation of entrepreneurs by taking them behind the scenes of industrial innovation” said Real Startup’s Program Director Priyanka Shekar, “so that they can gain the knowledge, resources and networks to grow in the real world."

Meet the new 2017 Real Startup class of music tech innovators!

A private tour of Studio 610, a modern production studio with classic vintage studio hardware at Universal Audio’s HQ in Scotts Valley.

Universal Audio CEO Bill Putnam shows a sample from the studio construction - the architectural design is both acoustically and aesthetically aware.

Real Startup is the first-of-its-kind -- launched in 2017 by Jay LeBoeuf and Priyanka Shekar, as an initiative of Real Industry. The program provides structure and process to the best and brightest entrepreneurial teams from top university music, media, entertainment and technology programs, to commercialize their ideas and expand their professional networks. Students received mentorship from the program’s network of almost 200 industry mentors including industry veterans. "The teams rolled up their sleeves and applied feedback immediately, it was like watching a business transformation happen in hours rather than months." said mentor Dave Hill Jr., Go 2 Market Coach (previously Director at Ableton, VP of Sales and Marketing, iZotope).

  • String Theory Labs (Stanford University, UC Berkeley): Delivers immersive 3D audio and multimedia content to live music events, enabling artists to create immersive experiences and allowing music venues to deliver them.

  • MAD Archives (Stanford University): Addresses the “merch stigma” by transforming surplus physical merchandise into classy, sophisticated, and chic lifestyle collections, allowing artists to promote their brand as a lifestyle, increase profits, and gain exposure to new markets of fans.

  • SterIO (Stanford University): Uses psycho-acoustics and signal processing technology to automatically attenuate sound levels in audio playback systems to lower and safer levels without any noticeable change from the user’s perspective, reducing long-term hearing damage.

  • Between the Dimensions (Berklee College of Music): Audio-visual production house creating interactive and experiential art installations that translate new scientific insight into artistic expressions that are intriguing and immersive.
The Real Startup class: (back row from left) Jay LeBoeuf (staff), John Snelgrove, Yuval Adler, David Abrams, Matthew McIntyre, Wisam Reid, Priyanka Shekar (staff), (front row from left) Madison McClung, Tejaswi Gorti, Itamar Orr, Eesha Choudhari (TA)

The Real Startup class: (back row from left) Jay LeBoeuf (staff), John Snelgrove, Yuval Adler, David Abrams, Matthew McIntyre, Wisam Reid, Priyanka Shekar (staff), (front row from left) Madison McClung, Tejaswi Gorti, Itamar Orr, Eesha Choudhari (TA)

The challenging three-weeks program culminated in teams gaining support from a group of industry executives and connectors in a private showcase event. Leading up to their pitch test, the teams had met with a diverse range of over 70 customers and mentors. They are now poised with focused business plans, skills, and networks to be able to successfully grow on their own. Learn more about the program at: realindustry.org/rs/overview/

Fast Facts

  • First-of-its-kind program, supporting next-generation entrepreneurs in the music and audio tech industry.

  • Four university student groups came to Silicon Valley to work on their startups alongside industry-leading music and audio tech companies and mentors.

  • Teams included engineers, researchers, musicians, and designers from top schools Stanford University, UC Berkeley, and Berklee College of Music.

  • Teams participated in hands-on workshops, company site visits, customer interviews, skillbuilding, and inspirational talks to foster industry understanding and catalyze their startups.

  • Mentorship by a unique network of almost 200 industry experts and executives including Mike Herring (ex-President & CFO of Pandora), Bill Putnam (CEO of Universal Audio), and Jeff Riedmiller (VP, Sound Group at Dolby Labs).
 

Introducing startups to a group of passionate industry leaders who can support their next phase of development at the Center for Computer Research in Music and Acoustics, Stanford University

 
Real Startup Founding Sponsors

Real Startup Founding Sponsors

Tufts University Sonos Challenge

September 28, 2017  |  In partnership with Tufts Gordon Institute and Tufts Computer Science Exchange #sonoschallenge

Sonos and Real Industry are transforming how university students prepare for industry. Smart speakers are transforming how we enjoy music, access information, and interact with our homes. This Fall, over 250 students at Tufts University and University of Washington will prepare for careers and design smart speaker experiences to improve daily life. 

This month, over 100 Tufts students had the unique opportunity to work with leaders from Sonos in a design challenge to build a new smart speaker experience that improves someone’s daily life.

“We’re thrilled to work with Tufts students and our partners, because the next generation of technology leaders are here [at Tufts],” said Jay LeBoeuf, Executive Director, Real Industry. Sonos and Real Industry chose Tufts as a location for the challenge because of its strong interdisciplinary academic programs in engineering and entrepreneurship, and the potential for Tufts students to have an impact on the field.

Organized by Real Industry, Sonos, and hosted by Tufts Gordon Institute and Tufts Computer Science Exchange, the event kicked off on Sept. 28. Tufts University student teams met with industry experts from Sonos to learn more about the design challenge, and then had 10 days to develop a working prototype. Winners were awarded Sonos One speakers, invitations to attend the companies’ Sonos Hack Day at Sonos’ Boston office, and invitations to interview for full-time positions at Sonos.

Tufts students were the first university students to have access to the pre-release Sonos API. “There is a surprising amount of technical complexity within a seemingly simple smart speaker,” said Ron Kuper, SW Director, Advanced Concepts Lab, Sonos. “It’s a problem space that touches a broad spectrum of hardware and software domains, so there’s bound to be something for everyone."  

“The massively growing smart home and smart speaker market is the perfect opportunity for young engineers and innovators to gain valuable skills” said Priyanka Shekar, Program Director, Real Industry.

“There is a synergistic belief that great opportunity exists at the intersection of technology and music. Both Real Industry and Sonos sought to play at this intersection, and believe that upcoming grads will drive the future in this space.”
— Susan Monaghan, Director of University Programs, Sonos

The winners were:
·Bonker: iOS app that starts a music playlist playing on Sonos based on an input photo
Team: Ali Decker, BSEP ’18, Woody Shortridge, Human-Computer Interaction certificate ‘19
·Ultrasonic Tracker: Hardware system for adjusting playback based on user location
Team: Shadath Chowdhury, BSEE ’19, Harrison Downs, BSCS ’19, Davis Franklin, BS, Physics ’18, Chanel Richardson, BSCE ‘20
·Wake Up Remix: Software to play your wake up music in sync with your sleep cycle
Team: Hermes Suen, BSME ’19, Eric Chen, BSCS ’19, Fabio Vera, BSCS ’19, Zack Nassar, BSBME ’19, and Thomas Coons, BSME ’19.

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Student Submissions

How Pandora Is Investing in the Future of the Music Industry

Mike Herring, former President and CFO of Pandora

Mike Herring, former President and CFO of Pandora

In 2016, Pandora partnered with Real Industry to create The Pandora Challenge, a week-long design challenge open to all University of Michigan students interested in the intersection of music, business and technology. This year, Pandora is stepping up their involvement and reach with six additional design challenges including schools such as Stanford University, New York University, and the University of Southern California.

Real Industry has hosted more than a dozen such events with partners such as Autodesk, Bose, Turtle Beach, DTS and LANDR since their founding in 2014 and has doubled its event roadmap for 2017. What’s driving the growth, and why do companies partner with Real Industry? I sat down with Pandora’s former president and CFO, Mike Herring, to learn about the value of design challenges and involvement with top-tier universities.

DH: Take me back to the beginning of the partnership.  What were your goals and what were you hoping to achieve with the Real Industry partnership?

MH: I originally met Jay LeBoeuf [Executive Director, Real Industry] while guest speaking at his class at Stanford and have enjoyed learning about Real Industry. I think it supports a few of Pandora’s goals and the goal of empowering the next generation of music marketers.

One, it is good for companies to be on campus and work with students who haven’t been polluted with the way the world works already. In this year’s event at Stanford, two women who work for Pandora, Heather Ellis (Artist Relations) and Anna Wilson (Artist Marketing) collaborated with a bunch of students who are intellectually curious to answer a lot of questions, and give feedback. These are the students who are going to be running the businesses of tomorrow, which gives us the opportunity to recruit the best and brightest as either interns or even partners as they go out and form their own companies.

Two, it’s great exposure for Pandora and allows students a chance to learn and understand what Pandora is about beneath the brand, and to have a positive association with the company.

Employees come back from these events saying, ‘That was awesome; I can’t wait to do the next one.” Everyone just gets energized from those experiences.

The Pandora Challenge at Stanford University

DH: Why are college students helpful to a company with Pandora’s resources?

MH: When I started my career in the early 90’s, I was 22 or 23 and the web was getting commercialized and broadly available, and we knew as much about the web as people who were thirty years into their careers. This allowed us to create new types of businesses that others couldn’t even imagine.

“College students just see things differently and it is incredibly valuable to learn from them.”

I didn’t realize it at the time, but the opportunity to see around the corner was only available to people who weren't looking at things through a cloud of experience and who were more naturally early adopters of technology. Today, within the walls of most companies, we have our own biases, and there is an additional set of biases in the tech world. But college students haven't been introduced to those biases yet; they see things differently and ask super-interesting questions, and the ideas and feedback we get from them are amazing.  They give us new perspectives that we wouldn’t necessarily come across otherwise.  

DH:  Great to hear, do you have an example?  What can you share?

MH: I taught a class at Columbia several summers ago with a hedge fund expert. We hosted an interesting talk, with a Q&A session, about the economics of licensing within the music industry. Because of the students' fresh perspective, they didn’t see streaming as replacing one service with another, but rather as a way of layering a new business model on top of an existing model, which was shrinking anyway. This conversation helped clarify and reinforce my thinking that by transitioning to a economic model that addresses shifts in consumer demand proactively  you retain customers and also expand your market. While this is obvious to me now, and something I talk about constantly, I hadn’t appreciated the magnitude and opportunities of how current media consumption is being done until my talk with those 40 Columbia MBA students. At the time, I was negotiating with the publishing industry, so this talk gave me ideas for conversations with the publishing industry that I otherwise would not have thought about.

 

A History of College Visits

When I was at Omniture (Chief Financial Officer, 2004-2009), we did similar things to Real Industry’s Pandora Challenge.  We started with Northwestern University and by the time we sold Omniture to Adobe, we were working with 14 different universities. We would provide real client data to marketing students to come up with marketing optimization ideas. Not only did we hire the winners of the challenges every year, we also offered internships to the best participants. Some of the optimizations and recommendations would make it into our best practices consulting group. We also got ideas for product development. Adobe continued these university programs post the acquisition of Omniture.

For the Pandora and Real Industry partnership, the goals are to see similar fresh perspectives and ideas about how to work with the music industry, how to work with artists, and how to promote. Pandora has multiple constituents - advertisers, ad-supported listeners, artists, and subscribers. And so you have to look at everything from how people use the product, to how artists can promote their careers, to how to market live events through digital technology. The way to do that is to understand how these audiences are consuming media in those environments and how to reach them most effectively. There is no better way to do that than to talk to customers themselves: Students at the cutting edge who are smart, engaged and passionate about music and business.

DH: What do Real Industry and their founder Jay LeBoeuf do that works for you and for Pandora?

MH: Jay comes with a trademark that we can work with right off the bat.  He understands the university systems and he’s got connections in entrepreneur programs, engineering programs, and audio/music programs, in all the target schools. He speaks their language and helps to frame the programs that work both for us and for the schools, which is really important. And, I like Jay as a person, he’s great to work with and you know that matters. His experience working in both industry and within universities gives him the perfect Venn diagram overlap that makes it successful.

“Within the walls of Pandora, we have our own biases, and an additional set of biases in the tech world. Students haven’t been introduced to those biases yet and the ideas and feedback we get are amazing.”

DH: I know Real Industry strives for a win, win, win. Events and initiatives have to be right for the company, the university, and the students. Do you see it this way?

MH: Yes, Real Industry understands a sponsor’s objectives and spends time with them to learn what we are trying to achieve and provide a framework. They provide that bridge of aligning the objectives for students as well as the sponsoring brand. Sounds easy as a sound bite, but that’s a very hard thing to do. In working with schools, you can’t just walk in and show up with the Pandora program for the Michigan entrepreneurs program or you won’t be invited back. Jay teaches a well organized and popular entrepreneurship program at Michigan and has the connections to make it happen.

The Pandora Challenge at the Univeristy of Michigan

DH: Is hiring on your mind as well with your current program with Real Industry?  

MH: A company always wants to hire great people and through these events, we met great people.  These days, students want to start their own companies. And that’s okay too. They might found businesses that are acquired or partner with larger companies. Pandora started  having the right conversations with two such founders.  get people out of the fall programs to apply for internships for the following summer.  A company like Pandora wants people who are interested in music and applying data in marketing programs.  You want to get people who are smart, passionate and interested in what the company is doing iso they can hit the ground running. Pandora has a fantastic internship program, so that’s also a great opportunity for the students.

DH: Any other thoughts about Pandora’s partnership with Real Industry?

MH: I love this program. We had fantastic experiences with similar programs at Omniture and I personally get a lot of it.  I love to hear things firsthand and not just see the presentations at the end, but hear the questions. Like my experience with Columbia students, it helped me form my worldview from perspectives that don’t have my biases, and it’s incredibly important for me to have that to stay current.  I sound like such an old man when I say that.

By sponsoring design challenges and similar events, companies get to frame the discussion around what they are interested in learning. That’s why I attend and speak at these events. Hopefully, students are getting the benefit of seeing how Pandora and other technology companies work, too.

 

Conclusion: Tech Reality Meets Our Brightest Minds

After talking to Mike, Heather and Anna, we learned that what Pandora and Real Industry is doing is not a brand-new concept, but rather an evolution on a tried and true method for seeding and harvesting the best ideas and people needed to fuel growth and innovation. It’s no secret that most tech companies rely on the brightest and most open minds to innovate and reinvigorate old ideas. But how and when you access those students can be a tricky process and require Real Industry’s connections, awareness of business objectives and experience managing successful events like those at Pandora.

If your team or company is looking for new ways to engage with students, spread brand awareness on college campuses, and broaden your talent pool, get in touch with Real Industry for a conversation about creating your perfect design challenge.

 

Dave Hill Jr. is a Marketing Strategist and the Founder of Go 2 Market Coach

Careers in Media Technology at NYU

July 1-2, 2017  |  In partnership with Dolby, Bose, Sonos, Spotify, and Pandora.

In this 2 day workshop, students learned 10 key industry roles from the world’s leading digital media, consumer electronics, and music companies. Participants were able to build their portfolio and industry skills, as well as meet industry pros as they work on real-world product design challenges to commercialize new products.


Pandora Challenge at Stanford University

May 19, 2017  |  In partnership with Pandora, Warner Bros Records, and the Tegan and Sara Foundation.

In this music business and marketing workshop, Stanford students used music, data, technology, and marketing to launch an initiative to make fans safer and more comfortable at live music events for members of the LGBTQ community, concluding the event with a pitch for a national social impact marketing campaign.

We partnered with Real Industry to expose the students to the Pandora Artist Marketing Tools; educate them on how to use them to run a marketing campaign for an artist; encourage them to think creatively about how to apply them to the specific use case with the
Tegan and Sara Foundation.
— Anna Wilson, Senior Director, Marketing Programs & Operations, Pandora

Submissions

Create3D: 3D Printing Designathon

April 15, 2017

Real Industry was a proud sponsor and attendee of Create3D, UC Berkeley’s annual 3D printing designation. In this event, students were encouraged and mentored to developed a marketable product that motivates people to lead healthier lives. Students learned from mentors at companies such as Autodesk, Raise3D, and Turtle Beach.


U-M Center For Entrepreneurship Presents Kara Swisher

March 17, 2017  |  In partnership with U-M Center For Entrepreneurship and Recode.

At this invitation-only evening of networking and discussion, hosted at the stunning Autodesk Gallery, invitees met with 50 of the best student entrepreneurs visiting from the University of Michigan, as well as over 75 Real Industry mentors, executives, and thought leaders. Kara Swisher, the keynote speaker, engaged participants with her talk on leadership at the junction of tech and politics.

Design for Audio Technology Challenge

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February 22, 2017  |  In partnership with Autodesk.

This flagship partnership between Autodesk and Real Industry gave students the opportunity to showcase their innovative ideas, amplify their portfolio and future career skills, and present their designs to audio industry leaders. The challenge was hosted across 70 countries with students submitting over 1,025 headphone, speaker, and earbud designs.

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Real Industry’s cutting edge content and deep industry connections inspired students to participate in our Design for Industry program. We utilized Real Industry’s full potential to inspire students across the globe to design and create new Audio Technology devices.
— Rob Roberts, Strategic Programs & New Partnerships Manager, Autodesk
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The Audodesk Audio Challenge was an eye opener into a world of design, it gave me a feel for what it is to be a designer, from brainstorming the ideas to having a hard and set deadline. I was filled with excitement, this truly was a valuable real world exposure.
— Sugan, Student

select SUBMISSIONS

Real Startup Ideation Day at Stanford University

February 11, 2017

This event was an opportunity for students to come and give their startup ideas some gas, some of which came in teams and with prototypes of their ideas. At Ideation Day, students got a taste of what it takes to join the Stanford Arts Intensive Next Stage: Real Startup in the upcoming Summer.